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1. [Feedback] Crate and Key drops and Daily Missions - in Feedback/Requests [original thread]
I see 3 options 1. allow us to sell them for isk (not great but something) 2. allow us to sell them for AUR 2-3 AUR a crate, most F2P games allow non paying players to earn small amounts of premium currency 3. tiered keys keys of multiple v...
- by Gregor stormwalker - at 2014.12.13 00:55:00
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2. Legion progression the best of both - in Feedback/Requests [original thread]
Ok this is my view of how progression should be handled that allows the best of both worlds. first I see problems with the legion system, when it comes to vehicles how different will each races specializations be ,off the top of my head logie LAV/...
- by Gregor stormwalker - at 2014.05.07 16:40:00
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3. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
/signed we need the following transferred name sp (does not have to be 1-1 but needs to be comparable) BPOs become Exclusive skins for legion items not needed Isk (not as impotent IMO if they are going to build a good economy they are going to ...
- by Gregor stormwalker - at 2014.05.02 17:59:00
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4. [REQUEST] end of game chat. - in Feedback/Requests [original thread]
this would be great cant think of a reason not to, I was going to post something about having the option to continue straight to the next battle with the same people instead of having to return to merc quarters after every match combine both these...
- by Gregor stormwalker - at 2013.12.08 15:20:00
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5. [Request] Can someone explain me what is pay to win? - in Feedback/Requests [original thread]
boosters are not P2W they are "Pay For Short-cut"(P4S), a P2W booster would instantly give you the SP and you would be able to buy as many of them a mouth. as it is there is a advantage but its not overwhelming, scenario: I will the lottery P2...
- by Gregor stormwalker - at 2013.12.08 14:30:00
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6. Allow creation of new invalid fits using dropsuits with insufficent skills - in Feedback/Requests [original thread]
would like this its a small thing but would be handy
- by Gregor stormwalker - at 2013.06.15 19:04:00
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7. [Suggestion] Fix for PC. Making location tactically significant again - in Feedback/Requests [original thread]
Fox Gaden wrote: Gregor stormwalker wrote: im not good with EVE lore, but could Genolution be banded from dust clone production outside of high sec also opening up eve dust connection. maybe by allowing corps to distribute clone from Genolu...
- by Gregor stormwalker - at 2013.06.13 15:21:00
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8. [Suggestion] Fix for PC. Making location tactically significant again - in Feedback/Requests [original thread]
im not good with EVE lore, but could Genolution be banded from dust clone production outside of high sec also opening up eve dust connection. maybe by allowing corps to distribute clone from Genolution stations within low sec clone production w...
- by Gregor stormwalker - at 2013.06.12 16:47:00
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9. [Suggestion] Fix for PC. Making location tactically significant again - in Feedback/Requests [original thread]
not a bad idea this even creates a natural progression from high sec to low corp life cycle hight sec easy to get into pub matches low sec step 1 FW team training step 2 try and take some land inside the clone pack zone (quite hectic) . st...
- by Gregor stormwalker - at 2013.06.12 15:04:00
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10. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
the good 1.fighting as a team against rivals 2. the meta game 3. the potential the bad 1.loose of grand strategy due to clone packs- see ( my thoughts on removing clone packs ) 2. time zone warfare (hard one but might sort itself out a...
- by Gregor stormwalker - at 2013.06.12 14:22:00
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11. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
Kain Spero wrote: When it comes down to it I have mixed feelings about clone packs being removed from corps with districts. You do end up with the alt corp problem. Right now you loose money every time you use a clone pack, so using gen pack ...
- by Gregor stormwalker - at 2013.06.11 19:08:00
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12. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
Django Quik wrote: Yeah, I posted this exact suggestion a few weeks ago and brought it back up last week too. I still dispute that the alt corp issue would have been a significant problem - the difficulty of managing enough multiple corps simu...
- by Gregor stormwalker - at 2013.06.11 17:31:00
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13. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
Sponglyboy Squaredoo wrote: I don't think Starter packs should be removed. After all, you're paying 5.3x more ISK. Starter packs are essential to getting started in a new system. Not to mention this would leave Corps that don't have a footho...
- by Gregor stormwalker - at 2013.06.10 21:35:00
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14. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: ok i see what u mean now, instead of accumulating clones naturaly over time people are just buying clone packs to attack other districts or reinforce their positions. i see how this can be a problem for small...
- by Gregor stormwalker - at 2013.06.10 21:16:00
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15. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
ok sorry should be more detailed CCPs original plan for planetary conquest had corps only buying clone packs as a way into PC, once you owned a district you cant buy more clone packs, but this was changed due to players pointing out that they wo...
- by Gregor stormwalker - at 2013.06.10 20:35:00
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16. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
lets at lest see what would happen to war in PC if the option to clone pack attack was reduced I don't know how to get around fake corps but currently PC is like a playground scrap with anyone able to hit anywhere anytime. I don't think this is wh...
- by Gregor stormwalker - at 2013.06.10 19:55:00
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17. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
I think this should at lest be tested if it can't be resolved with current count or as a stop gap till it can be
- by Gregor stormwalker - at 2013.06.07 18:23:00
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18. [Request] When will the full character reset be made available? - in Feedback/Requests [original thread]
I would say the 14th coz this has come about from the phrase "on release" if it was done before the 14th you could once again argue that it was not done on release. what i am basically saying is a bed was made and will be laid in. now don't get me...
- by Gregor stormwalker - at 2013.05.08 14:28:00
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19. [Request] Unlock spec Lvl.1 at basic Lvl.3 - in Feedback/Requests [original thread]
RINON114 wrote: shaman oga wrote: The title explain itself. This is another way to bypass the great amount of SP required to gain access to lvl.1 spec and it seem reasonable to me. For advanced and proto gear specialization you still need lv...
- by Gregor stormwalker - at 2013.05.08 14:18:00
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20. Nanite injectors and reviving post upriding - in Feedback/Requests [original thread]
yeah having this problem me and another logi where dancing around a team mate for a good 20 sec trying to revive him, it was quite near a sloop so i think that put it off in this case also in patch notes Added the ability to use the nanite inje...
- by Gregor stormwalker - at 2013.05.06 22:57:00
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